AI Insights · Timothy · October 2024
Top 5 Entertainment Mascot Games on Unified Platform in Poland, Q3 2024
In Q3 2024, Poland's top entertainment mascot games saw varied performance in downloads, revenue, and active users across a unified platform. Discover detailed insights into their trends.
In the third quarter of 2024, Poland's entertainment mascot games market on a unified platform, which includes both iOS and Android data, showcased diverse trends in downloads, revenue, and active users. According to Sensor Tower, here’s a closer look at the performance of the top five apps.
Minion Rush: Running game from Gameloft experienced an increase in weekly revenue, peaking at around $191 in early August before fluctuating and ending the quarter at $157. Downloads saw a significant rise mid-quarter, reaching approximately 8.5K in late July, but steadily decreased to about 2.2K by the end of September. Weekly active users also followed a similar pattern, with numbers rising to 18.9K in mid-August before tapering off to 9.2K.
SpongeBob Adventures: In A Jam, published by Tilting Point LLC, witnessed a decline in revenue from $730 at the start of July to a low of $380 by mid-September, before rebounding to $571 by the end of the quarter. Downloads fluctuated, starting at 3.8K and ending slightly higher at 2.2K. Meanwhile, weekly active users maintained a relatively stable presence, peaking at 16.2K and closing the quarter at 16.1K.
SEGA's Sonic Dash: Fun Endless Runner displayed an upward trend in both downloads and active users towards the end of the quarter. Revenue saw a notable increase in late September, reaching $84. Downloads exhibited growth, peaking at 4K, while weekly active users steadily rose to 23K by the end of the quarter.
Hello Kitty Nail Salon from Budge Studios saw stable yet modest revenue, maintaining an average around the $50 mark throughout the quarter. Downloads began at 2.2K and decreased to 1.5K by the end of September. Active users showed a declining trend, starting at 10.4K and ending at 8.1K.
Lastly, Sonic Forces: Run Battle Game, also from SEGA, started the quarter with $249 in revenue, rising to $395 in mid-August, and closing at $384. Downloads were relatively stable, with a small peak to 2.5K at the end of September. Active users showed slight fluctuations, ending the quarter at 18.4K.
For a more comprehensive analysis and additional insights, visit Sensor Tower's platform.